![]() ![]() The sheer amount of violence found in Yager's Unreal Engine 4-powered zombie co-op slaughterfest is divine. It's not too often that you hear genuine praise from developers for how you played their game, but the praise I got for taking care of such a massive threat on my own definitely set the tone for the rest of my day. The moment that defined my time with Dead Island 2 at PAX was slaughtering an entire horde of zombies to Pigeon John's "The Bomb" single-handedly. But no, even that wasn't silly or extreme enough to make me giggle with joy. Perhaps it was when I kicked a zombie with such force that it flew back thirty feet and exploded into a bloody smear on a house, or when I grabbed a walker by the throat and snapped its neck with a close-up of its grisly face. Very rarely does a game put a smile to my face. ![]()
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